VFX is my full time job. I started as intern at a VFX company called Benuts in 2018. I then continued as a 3D generalist and I am now a coordinator for the 3D department and a lead animator. This means that when I'm not behind my camera, I'm still doing cinema work. But this time, on the very meticulous scale that is computer graphics.
Even in post-production, I'm convinced that every decision should serve the story.